![]() You might need to search a bit and increase the size of your embark, but even the default size 4x4 is usually more than enough. ![]() ![]() So far in every world I created there always were more than one volcano that was possible to embark to. Whether the issue lies in this plugin, something else, or a combination of factors is unknown, and without a way to reproduce it where it can be investigated it will be hard to track down.Volcano embark is possible as long as you can include non mountain biome into embark location. Again, no crash for me.īoogieman reported the same kind of issue in the Starter pack thread, but hasn't provided any additional details, so there's something, somewhere affecting at least 3 different people. I then tried the first world, again with a 4*4 embark, but searching for min 1, max 2 necro towers. I've tried to export the parameters of the world and regenerating it and then searched it with the same parameters (because DF sometimes generates different worlds from the same world gen data depending on whether it's a fresh start or a game has generated something previously, so there are some seeds that aren't reset full), but searching both the generated world and the original one again worked without problems. I tried the second world provided by Deuslinks changing the embark size to 4*4 (mine's set to 3*3 as default) and elven presence, which worked as without any issues. But if there hasn't been that many people reporting the issue it may be my system The second region is one I created this morning and have tried running a filter just for Elves and it crashedĮdit: I managed to have a bit of luck this morning and have managed to get it to work twice I've needed to search for something with the original filter on the embark screen so set Clay to yes let that run once it is done hit esc to view the results and then go into the embark assistant and search for 1 tower and it has worked on both maps. Typically my first filter is for 1/2 Towers and then I run it and then if it works for that first filter I am able to add all the others I want. ![]() I monitored it on the task manager and dwarf fortress gets up to about 1.5 gb on ram usageįor the Filters I left the embark size as default so 4by4. My PC has 32 Gig Ram and a Nividia RTX 3070 with 8 gig inbuilt. Here are the links for two regions both of them crashed when searching PS: Looking at my explanation in the PR again I'm tempted to give it another go either with std::vector and/or with std::memset just to make sure I'm not missing something (less) obvious. Plus 0.47.05 seems to run faster as a whole, so I further doubt this change brings much to the What do you think? Are 4 potential seconds worth the trouble of a PR? Only in fullscreen mode those 4 seconds translated into a net gain at the end of a search, strange that one. ![]() And also taking into account that it can be quite fickle to reliably measure a difference of just 4 seconds on a regular desktop pc repeatedly. Testing in windowed mode the complete search took just a long as before, those 4 seconds somehow evaporated into thin air. But upon migrating the setup to 0.47.05 the performance gain is not that big anymore, like 4 seconds for a large world instead of around 7 as measured originally.Īnd that is for the code itself being measured in place. Having tested it originally in 0.47.04 made it look like it was worth the effort performance wise. I took a little sabbatical, as I needed some time to actually play a game or two for a changeĪnd then 3 weeks ago I took the time to give the change concerning the inorganic vectors a go. Just in case someone is wondering: I'm still here. ![]()
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